NormalPicker
NormalPicker is a 3D normal-color palette made in the Godot engine. It was made to assist with 2D sprite normal painting by allowing artists to see the real angle of the normal-color they are picking when they pick it.
Controls:
- Click on the sphere with the mouse to select a normal.
- Press the middle mouse and drag to rotate the view.
- There are buttons to swap between orthographic and perspective views and between a smooth sphere or a flat-shaded, low-poly sphere for consistent picking.
- When you have the angle you want, the text representations can be copied.
To download the project for yourself, report issues, or suggest features, please visit https://github.com/awardell/NormalPicker
Development log
- Minor UpdateNov 17, 2023
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